求一用汇编语音写的打地鼠程序(急)
求一用汇编语音写的打地鼠程序,要求:在窗口中显示出9个区域,9的区域随机出现点,鼠标点中加一,点到其他区域减一。就是一个简单的类似于打地鼠的东西,如果有更好的思路的话也可以。
有劳各位CSDN的帅哥靓妹们了 - -
[解决办法]
这是WINDOWS程序设计这本书上的一个例子,应该会给你一些提示,
程序CHECKER1程序展示了一些简单的命中测试,此程序把显示区域分为5×5的25个矩形。如果您在某个矩形中按下鼠标按键,那么在该矩形中将出现一个「X」。如果您再按一次,那么「X」将被删除。
#include <windows.h>
#define DIVISIONS 5
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,PSTR szCmdLine, int iCmdShow)
{ static TCHAR szAppName[] = TEXT ( "Checker1 ") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox ( NULL, TEXT ( "Program requires Windows NT! "),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ( "Checker1 Mouse Hit-Test Demo "),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam,LPARAMlParam)
{
static BOOL fState[DIVISIONS][DIVISIONS] ;
static int cxBlock, cyBlock ;
HDC hdc ;
int x, y ;
PAINTSTRUCT ps ;
RECT rect ;
switch (message)
{
case WM_SIZE :
cxBlock = LOWORD (lParam) / DIVISIONS ;
cyBlock = HIWORD (lParam) / DIVISIONS ;
return 0 ;
case WM_LBUTTONDOWN :
x = LOWORD (lParam) / cxBlock ;
y = HIWORD (lParam) / cyBlock ;
if (x < DIVISIONS && y < DIVISIONS)
{
fState [x][y] ^= 1 ;
rect.left = x * cxBlock ;
rect.top = y * cyBlock ;
rect.right = (x + 1) * cxBlock ;
rect.bottom = (y + 1) * cyBlock ;
InvalidateRect (hwnd, &rect, FALSE) ;
}
else
MessageBeep (0) ;
return 0 ;
case WM_PAINT :
hdc = BeginPaint (hwnd, &ps) ;
for (x = 0 ; x < DIVISIONS ; x++)
for (y = 0 ; y < DIVISIONS ; y++)
{
Rectangle (hdc, x * cxBlock, y * cyBlock,
(x + 1) * cxBlock, (y + 1) * cyBlock) ;
if (fState [x][y])
{
MoveToEx (hdc, x * cxBlock, y * cyBlock, NULL) ;
LineTo(hdc, (x+1) * cxBlock, (y+1) * cyBlock) ;
MoveToEx (hdc, x * cxBlock, (y+1) * cyBlock, NULL) ;
LineTo (hdc, (x+1) * cxBlock, y * cyBlock) ;
}
}
EndPaint (hwnd,&ps);
return 0 ;
case WM_DESTROY :
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
初学,不对之处请原谅
[解决办法]
你的程序的思路和上面WINDOWS程序设计书上的例子是一样的:
1:将窗口分成九块
2:产生随机数,表示出现在第几个区域
3:处理WM_LBUTTONDOWN消息判断MOUSE是否点击在出现的区域
或者
按候佩兄所说画九个按钮,然后响应事件,这个思路比上面的要好
初学不对请原谅