BeginInvoke的问题
- C# code
private void btnGo_Click(object sender, EventArgs e) { if (btnGo.Text=="执行") { this.Text = "执行中"; btnGo.Text = "停止"; System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(EmulateLongProcess)); t.Start(); } else { isCanceled = true; this.Text = "已经停止"; btnGo.Text = "执行"; } } private void EmulateLongProcess() { isCanceled = false; for (int i = 1; i <= 500000;i++ ) { if (isCanceled==true) { break; } //System.Threading.Thread.Sleep(10); int j = System.Threading.Thread.CurrentThread.ManagedThreadId; double precentDone = (Convert.ToDouble(i) / 500000) * 100; UpdateProgress(precentDone); } } private delegate void UpdateProgressDelegate(double precentDone); private void UpdateProgress(double precentDone) { if (InvokeRequired==true) { BeginInvoke(new UpdateProgressDelegate(UpdateProgress), new object[] { precentDone }); return; } if (precentDone==0) { isCanceled = true; } if (isCanceled) { progressBar.Value = 0; } else { progressBar.Value = Convert.ToInt16(precentDone); } statuslable.Text = progressBar.Value.ToString() + "%完成"; if (precentDone==0) { statuslable.Text = string.Empty; } }
以上代码,直接运行的话,进度条progressBar会慢慢的显示出来,但是状态栏里的statuslable确是等整个进度条走完才显示100%。不会逐步显示从1%---100%。
假如//System.Threading.Thread.Sleep(10);不注释掉的话,状态栏里的statuslable就会逐步显示,请问这是为什么?
求高手指教.
[解决办法]
这与 progressBar 和 lable 的内部实现机制有关;
反编译progressBar .value 的set 方法
public void set_Value(int value)
{
if (this.value != value)
{
if ((value < this.minimum) || (value > this.maximum))
{
throw new ArgumentOutOfRangeException("Value", SR.GetString("InvalidBoundArgument", new object[] { "Value", value.ToString(CultureInfo.CurrentCulture), "'minimum'", "'maximum'" }));
}
this.value = value;
this.UpdatePos();
}
}
而lable.text 没有类似的updatxxx();
---------------
你可以在 statuslable.Text = progressBar.Value.ToString() + "%完成";
之后增加 statuslable.Refresh();