UIDeviceOrientation 和 UIInterfaceOrientation 设备旋转的用法 (实例)
UIDeviceOrientation ? ? ?是机器硬件的当前旋转方向 ? 这个你只能取值 不能设置
UIInterfaceOrientation ? 是你程序界面的当前旋转方向 ? 这个可以设置
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判断设备现在的方向:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{ //宣告一UIDevice指,取得目前Device的 UIDevice *device = [UIDevice currentDevice] ; //取得前Device的方向,作判述。—evice的方向型Integer) switch (device.orientation) { case UIDeviceOrientationFaceUp: NSLog(@"幕朝上平躺"); break; case UIDeviceOrientationFaceDown: NSLog(@"幕朝下平躺"); break; //系法判目前Device的方向,有可能是斜置 case UIDeviceOrientationUnknown: NSLog(@"未知方向"); break; case UIDeviceOrientationLandscapeLeft: NSLog(@"幕向左置"); break; case UIDeviceOrientationLandscapeRight: NSLog(@"幕向右置"); break; case UIDeviceOrientationPortrait: NSLog(@"幕直立"); break; case UIDeviceOrientationPortraitUpsideDown: NSLog(@"幕直立,上下倒"); break; default: NSLog(@"法辨"); break; } // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); // 只支持向左横向, YES 表示支持所有方向}?
或者
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{ UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation; if (UIDeviceOrientationIsLandscape(deviceOrientation)) NSLog(@"横向"); else if(UIDeviceOrientationIsPortrait(deviceOrientation)) NSLog(@"纵向"); // // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); // 只支持向左横向, YES 表示支持所有方向}
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Portrait 表示 纵向,Landscape 表示 横向。
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typedef enum { UIDeviceOrientationUnknown, UIDeviceOrientationPortrait, // Device oriented vertically, home button on the bottom UIDeviceOrientationPortraitUpsideDown, // Device oriented vertically, home button on the top UIDeviceOrientationLandscapeLeft, // Device oriented horizontally, home button on the right UIDeviceOrientationLandscapeRight, // Device oriented horizontally, home button on the left UIDeviceOrientationFaceUp, // Device oriented flat, face up UIDeviceOrientationFaceDown // Device oriented flat, face down} UIDeviceOrientation;?
typedef enum { UIInterfaceOrientationPortrait = UIDeviceOrientationPortrait, UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown, UIInterfaceOrientationLandscapeLeft = UIDeviceOrientationLandscapeRight, UIInterfaceOrientationLandscapeRight = UIDeviceOrientationLandscapeLeft} UIInterfaceOrientation;??
#define UIDeviceOrientationIsPortrait(orientation) ((orientation) == UIDeviceOrientationPortrait || (orientation) == UIDeviceOrientationPortraitUpsideDown)#define UIDeviceOrientationIsLandscape(orientation) ((orientation) == UIDeviceOrientationLandscapeLeft || (orientation) == UIDeviceOrientationLandscapeRight)?
上面是重要的源代码,已经解释的非常清楚。UIDeviceOrientationIsPortrait(orientation) 跟??((orientation) == UIDeviceOrientationPortrait || (orientation) == UIDeviceOrientationPortraitUpsideDown) 完全是一个意思。
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