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哪位高手能给个异步多线程Socket的例子

发布时间: 2012-07-19 16:02:19 作者: rapoo

谁能给个异步多线程Socket的例子
如题,要简单一点的。
我自已写了一个,老是出现I/O冲突之类的。
我的应用环境是这样的,大概有40个客户端。和服务之间通信。
传输的数据量大概在0-2M之间,相当频繁。当然更大的数据也有(100M以上),不过很少。
传输的时候对可靠性要求非常高。
请问这个C/S该怎么设计?

[解决办法]
http://topic.csdn.net/u/20090520/11/9d9ba552-95b7-4bba-be09-04b15285cb6e.html
[解决办法]
mark 我也在找这方面的资料
[解决办法]
http://www.cnblogs.com/Silverlight_Team/archive/2009/03/13/1411136.html
http://www.cnblogs.com/WCFGROUP/archive/2009/05/22/1304512.html
[解决办法]
ding
[解决办法]
//Socket基本编程
//服务端:
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
Thread mythread ;
Socket socket;

// 清理所有正在使用的资源。
protected override void Dispose( bool disposing )
{
 try
 {   
  socket.Close();//释放资源
  mythread.Abort ( ) ;//中止线程
 }
 catch{ }
 if( disposing )
 {
  if (components != null)
  {
   components.Dispose();
  }
 }
 base.Dispose( disposing );
}

public static IPAddress GetServerIP()
{
 IPHostEntry ieh=Dns.GetHostByName(Dns.GetHostName());
 return ieh.AddressList[0];
}

private void BeginListen()
{
 IPAddress ServerIp=GetServerIP();
 IPEndPoint iep=new IPEndPoint(ServerIp,8000);
 socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
 byte[] byteMessage=new byte[100];
 this.label1.Text=iep.ToString();
 socket.Bind(iep);
 // do
 while(true)
 {
  try
  {
   socket.Listen(5);
   Socket newSocket=socket.Accept();
   newSocket.Receive(byteMessage);
   string sTime = DateTime.Now.ToShortTimeString ( ) ;
   string msg=sTime+":"+"Message from:";
   msg+=newSocket.RemoteEndPoint.ToString()+Encoding.Default.GetString(byteMessage);
   this.listBox1.Items.Add(msg);
 }
  catch(SocketException ex)
  {
   this.label1.Text+=ex.ToString();
  }
 } // while(byteMessage!=null);
}

//开始监听
private void button1_Click(object sender, System.EventArgs e)
{
 try
 {
  mythread = new Thread(new ThreadStart(BeginListen));
  mythread.Start();
 }
 catch(System.Exception er)
 {
  MessageBox.Show(er.Message,"完成",MessageBoxButtons.OK,MessageBoxIcon.Stop);
 }
}

//客户端:
using System.Net;
using System.Net.Sockets;
using System.Text;

private void button1_Click(object sender, System.EventArgs e)
{
 BeginSend();
}

private void BeginSend()
{
 string ip=this.txtip.Text;
 string port=this.txtport.Text;
 IPAddress serverIp=IPAddress.Parse(ip);
 int serverPort=Convert.ToInt32(port);
 IPEndPoint iep=new IPEndPoint(serverIp,serverPort);
 byte[] byteMessage;
 Socket socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
 socket.Connect(iep);
 byteMessage=Encoding.ASCII.GetBytes(textBox1.Text);


 socket.Send(byteMessage);
 socket.Shutdown(SocketShutdown.Both);
 socket.Close();
}

//基于TCP协议的发送和接收端
//TCP协议的接收端
using System.Net.Sockets ; //使用到TcpListen类
using System.Threading ; //使用到线程
using System.IO ; //使用到StreamReader类

int port = 8000; //定义侦听端口号
private Thread thThreadRead; //创建线程,用以侦听端口号,接收信息
private TcpListener tlTcpListen; //侦听端口号
private bool blistener = true; //设定标示位,判断侦听状态
private NetworkStream nsStream; //创建接收的基本数据流
private StreamReader srRead;
private System.Windows.Forms.StatusBar statusBar1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.ListBox listBox1; //从网络基础数据流中读取数据
private TcpClient tcClient ;

private void Listen ( )
{
 try
 {
  tlTcpListen = new TcpListener ( port ) ; //以8000端口号来初始化TcpListener实例
  tlTcpListen.Start ( ) ; //开始监听
  statusBar1.Text = "正在监听" ;
  tcClient = tlTcpListen.AcceptTcpClient ( ) ; //通过TCP连接请求
  nsStream = tcClient.GetStream ( ) ; //获取用以发送、接收数据的网络基础数据流
  srRead=new StreamReader(nsStream);//以得到的网络基础数据流来初始化StreamReader实例
  statusBar1.Text = "已经连接!";
  while( blistener ) //循环侦听
  {
   string sMessage = srRead.ReadLine();//从网络基础数据流中读取一行数据
   if ( sMessage == "STOP" ) //判断是否为断开TCP连接控制码
   {
    tlTcpListen.Stop(); //关闭侦听
    nsStream.Close(); //释放资源
    srRead.Close();
    statusBar1.Text = "连接已经关闭!" ;
    thThreadRead.Abort(); //中止线程
    return;
   }
   string sTime = DateTime.Now.ToShortTimeString ( ) ; //获取接收数据时的时间
   listBox1.Items.Add ( sTime + " " + sMessage ) ;
  }
 }
 catch ( System.Security.SecurityException )
 {
  MessageBox.Show ( "侦听失败!" , "错误" ) ;
 }
}

//开始监听
private void button1_Click(object sender, System.EventArgs e)
{
 thThreadRead = new Thread ( new ThreadStart ( Listen ) );
 thThreadRead.Start();//启动线程
 button1.Enabled=false;
}

// 清理所有正在使用的资源。
protected override void Dispose( bool disposing )
{
 try
 {
  tlTcpListen.Stop(); //关闭侦听
  nsStream.Close();
  srRead.Close();//释放资源
  thThreadRead.Abort();//中止线程
 }
 catch{}
 if( disposing )
 {
  if (components != null)
  {
   components.Dispose();
  }
 }
 base.Dispose( disposing );
}

//TCP协议的发送端
using System.Net.Sockets; //使用到TcpListen类
using System.Threading; //使用到线程
using System.IO; //使用到StreamWriter类
using System.Net; //使用IPAddress类、IPHostEntry类等

private StreamWriter swWriter; //用以向网络基础数据流传送数据 
private NetworkStream nsStream; //创建发送数据的网络基础数据流 
private TcpClient tcpClient;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.StatusBar statusBar1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2; //通过它实现向远程主机提出TCP连接申请 
private bool tcpConnect = false; //定义标识符,用以表示TCP连接是否建立

//连接 
private void button1_Click(object sender, System.EventArgs e)
{
 IPAddress ipRemote ;


 try
 {
  ipRemote = IPAddress.Parse ( textBox1.Text ) ;
 }
 catch //判断给定的IP地址的合法性
 {
  MessageBox.Show ( "输入的IP地址不合法!" , "错误提示!" ) ;
  return ;
 }
 IPHostEntry ipHost ;
 try
 {
  ipHost = Dns.Resolve ( textBox1.Text ) ; 
 }
 catch //判断IP地址对应主机是否在线
 {
  MessageBox.Show ("远程主机不在线!" , "错误提示!" ) ;
  return ;
 }
 string sHostName = ipHost.HostName ;
 try
 {
  TcpClient tcpClient = new TcpClient(sHostName,8000);//对远程主机的8000端口提出TCP连接申请
  nsStream = tcpClient.GetStream();//通过申请,并获取传送数据的网络基础数据流  
  swWriter = new StreamWriter(nsStream);//使用获取的网络基础数据流来初始化StreamWriter实例
  button1.Enabled = false ;
  button2.Enabled = true ;
  tcpConnect = true ;
  statusBar1.Text = "已经连接!" ;
 }
 catch
 {
  MessageBox.Show ( "无法和远程主机8000端口建立连接!" , "错误提示!" ) ;
  return ;
 }
}

//发送
private void button2_Click(object sender, System.EventArgs e)
{
 if (textBox2.Text !="")
 {
  swWriter.WriteLine(textBox2.Text);//刷新当前数据流中的数据
  swWriter.Flush();
 }
 else
 {
  MessageBox.Show("发送信息不能为空!","错误提示!");
 }
}

// 清理所有正在使用的资源。
protected override void Dispose( bool disposing )
{
 if ( tcpConnect )
 {
  swWriter.WriteLine ( "STOP" ) ; //发送控制码  
  swWriter.Flush (); //刷新当前数据流中的数据  
  nsStream.Close (); //清除资源
  swWriter.Close ();
 }
 if( disposing )
 {
  if (components != null)
  {
   components.Dispose();
  }
 }
 base.Dispose( disposing );
}


本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/cfhacker007/archive/2008/07/04/2611762.aspx
[解决办法]
人生和楼上的够详细了吧
[解决办法]
不过感觉都是传字符串的!没有传对象的?!
[解决办法]
你可以查询一下MSDN
[解决办法]
应该是多线程Socket的例子,和异步有何关系呢?
[解决办法]
监听类

C# code
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Net;using System.Net.Sockets;using System.IO;namespace ProCTN.WebIM.SocketLibrary.Library{    public class ListenSocket    {        private AcceptEventHandler onAccept = null;        public ListenSocket(string IP, int Port)        {            mSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);                        try            {                IPEndPoint ipe = new IPEndPoint(Dns.GetHostAddresses(IP)[0], Port);                mSocket.Bind(ipe);            }            catch{}        }        /// <summary>        /// 监听        /// </summary>        public void Listen(int backlog)        {            if (mSocket == null)                throw new ArgumentNullException("连接不存在");            mSocket.Listen(backlog);            mSocket.BeginAccept(new AsyncCallback(AcceptCallBack), null);        }        /// <summary>        /// 监听        /// </summary>        /// <param name="ar"></param>        private void AcceptCallBack(IAsyncResult ar)        {            Socket handler = mSocket.EndAccept(ar);            handler.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 1000);            ClientSocket NewSocket = new ClientSocket(handler,String.Empty);                        //激发事件            if (onAccept != null)                onAccept(NewSocket);            //重新监听            mSocket.BeginAccept(new AsyncCallback(AcceptCallBack), null);        }        private Socket mSocket;        /// <summary>        /// 获取、设置连接对象        /// </summary>        public Socket LinkObject        {            get            {                return mSocket;            }            set            {                mSocket = value;            }        }        /// <summary>        /// 接受连接的事件        /// </summary>        public event AcceptEventHandler OnAccept        {            add            {                onAccept += value;            }            remove            {                onAccept -= value;            }        }    }} 


[解决办法]
Client类

C# code
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Net;using System.Net.Sockets;using System.IO;namespace ProCTN.WebIM.SocketLibrary.Library{    public class ClientSocket    {        private StreamDataAcceptHandler onStreamData = null;        private StringDataAcceptHandler onStringData = null;        private AsySocketEventHandler onSended = null;        private AsySocketEventHandler onSendTo = null;        private AsySocketClosedEventHandler onClosed = null;        public ClientSocket(Socket linkObject,string userID)        {            mSocket = linkObject;            ID = userID;        }        /// <summary>        /// 开始接受数据        /// </summary>        public void BeginAcceptData()        {            if (mSocket == null)                throw new ArgumentNullException("连接对象为空");            StateObject state = new StateObject();            state.workSocket = mSocket;            mSocket.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);        }        /// <summary>        /// 接收        /// </summary>        /// <param name="ar"></param>        private void ReceiveCallback(IAsyncResult ar)        {            try            {                StateObject state = ar.AsyncState as StateObject;                Socket s = state.workSocket;                //读取数据                int bytesRead = mSocket.EndReceive(ar);                if (bytesRead > 0)                {                    state.sb.Append(UTF8Encoding.UTF8.GetString(state.buffer, 0, bytesRead));                    string sb = state.sb.ToString();                    if (sb.IndexOf("<policy-file-request/>") > -1)                    {                        //WEB Socket 安全沙箱                        s.BeginSend(bytebuffer, 0, bytebuffer.Length, SocketFlags.None, new AsyncCallback(CloseSocket), s);                    }                    else                    {                        if (sb.Substring(sb.Length - 1, 1) == EndChar)                        {                            //接收完成                            //激发事件                            if (onStreamData != null)                                onStreamData(ID, UTF8Encoding.UTF8.GetBytes(sb));                            if (onStringData != null)                                onStringData(ID, sb,this);                            state = new StateObject();                            state.workSocket = mSocket;                        }                        mSocket.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);                    }                }                else                {                    //Web Socket 刷新                    if (onClosed != null)                        onClosed(ID, String.Empty,this);                }            }            catch (SocketException se)            {                if (onClosed != null)                    onClosed(ID, se.Message, this);            }        }        /// <summary>        /// 安全沙箱注销Socket        /// </summary>        /// <param name="ar"></param>        private void CloseSocket(IAsyncResult ar)        {            if (ar.IsCompleted)            {                Socket workingsock = ar.AsyncState as Socket;                workingsock.Shutdown(SocketShutdown.Send);                workingsock.Close();            }        }        #region TCP        /// <summary>        /// 发送二进制数据        /// </summary>        /// <param name="SendData"></param>        public void ASend(byte[] SendData)        {            if (mSocket == null)                throw new ArgumentNullException("连接不存在");            if (SendData == null)                return;            mSocket.BeginSend(SendData, 0, SendData.Length, 0, new AsyncCallback(SendCallBack), mSocket);        }        /// <summary>        /// 发送文本数据        /// </summary>        /// <param name="SendData"></param>        public void ASend(string SendData)        {            if (SendData.Length == 0)                return;            this.ASend(UTF8Encoding.UTF8.GetBytes(SendData));        }        /// <summary>        /// 发送CallBack方法        /// </summary>        /// <param name="ar"></param>        private void SendCallBack(IAsyncResult ar)        {            try            {                mSocket.EndSend(ar);                //触发事件                if (onSended != null)                    onSended(ID, "OK");            }            catch (SocketException se)            {                if (onClosed != null)                    onClosed(ID, se.Message,this);            }        }        #endregion        #region UDP        /// <summary>        /// UDP发送二进制数据        /// </summary>        /// <param name="SendData"></param>        /// <param name="EndPoint">目标端点</param>        public void ASendTo(byte[] SendData, IPEndPoint EndPoint)        {            if (mSocket == null)                throw new ArgumentNullException("连接不存在");            if (SendData == null)                return;            mSocket.BeginSendTo(SendData, 0, SendData.Length, 0, EndPoint, new AsyncCallback(SendToCallBack), null);        }        /// <summary>        /// UDP发送文本数据        /// </summary>        /// <param name="SendData"></param>        /// <param name="EndPoint"></param>        public void ASendTo(string SendData, IPEndPoint EndPoint)        {            if (SendData.Length == 0)                return;            ASendTo(UTF8Encoding.UTF8.GetBytes(SendData), EndPoint);        }        /// <summary>        /// UDP 发送CallBack方法        /// </summary>        /// <param name="ar"></param>        private void SendToCallBack(IAsyncResult ar)        {            try            {                mSocket.EndSendTo(ar);                                if (onSendTo != null)                    onSendTo(ID, "OK");            }            catch (SocketException se)            {                if (onClosed != null)                    onClosed(ID, se.Message,this);            }        }        #endregion        #region 事件        /// <summary>        /// 连接关闭的事件        /// </summary>        public event AsySocketClosedEventHandler OnClosed        {            add            {                onClosed += value;            }            remove            {                onClosed -= value;            }        }        /// <summary>        /// 接收二进制数据事件        /// </summary>        public event StreamDataAcceptHandler OnStreamDataAccept        {            add            {                this.onStreamData += value;            }            remove            {                this.onStreamData -= value;            }        }        /// <summary>        /// 接收文本数据事件        /// </summary>        public event StringDataAcceptHandler OnStringDataAccept        {            add            {                onStringData += value;            }            remove            {                onStringData -= value;            }        }        /// <summary>        /// 发送成功事件        /// </summary>        public event AsySocketEventHandler OnSended        {            add            {                onSended += value;            }            remove            {                onSended -= value;            }        }        /// <summary>        /// UTP发送成功事件        /// </summary>        public event AsySocketEventHandler OnSendTo        {            add            {                onSendTo += value;            }            remove            {                onSendTo -= value;            }        }        #endregion        #region 公共属性        private byte[] _bytebuffer;        public byte[] bytebuffer        {            get            {                return _bytebuffer;            }            set            {                _bytebuffer = value;            }        }        /// <summary>        /// 消息的中止判断符        /// </summary>        public static string EndChar        {            get            {                return ";";            }        }        private string _ID;        /// <summary>        /// 用户ID        /// </summary>        public string ID        {            get            {                return _ID;            }            set            {                _ID = value;            }        }        private Socket mSocket 


[解决办法]
忘了扔哪了~~貌似楼上的能用吧
[解决办法]
你说多线程是多线程发,多线程接还是多线程发,单线程接?


频率很快的发很容易发生丢包,如果要多线程分块传文件,不用找了,网上没有例子。


还有,线程控制不好,机子绝对卡死。
[解决办法]
不客气,大家相互交流学习哈~~
我觉得40个客户端的请求用一般的异步方法应该不会出问题,只要你的服务器不算太差.
另外,高安全性需要阁下自己考虑了.

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