unity3d 控制OnGUI
- 有时我们想要在一些按钮或鼠标事件之后在让OnGUI画出里面的东西、
- bool down = false;
- void OnGUI()
- {
- if (down)
- GUILayout.Label("had mouse down");
- if (Event.current.type == EventType.MouseDown)
- down = true;
- }
参考:http://forum.unity3d.com/threads/29058-error-with-no-side-effects