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Unity3D 兑现表内对象排序(C#)

发布时间: 2012-08-08 14:32:45 作者: rapoo

Unity3D 实现表内对象排序(C#)

// Sort by distance in descending orderprivate void SortTargetsByDistance () {targets.Sort(delegate(Transform t1, Transform t2) {return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));});}


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