NGUI v2.0 Interaction_26:UITable UI表格类
UITable
void Reposition ()static int SortByName (Transform a, Transform b)int columns = 0Vector2 padding = Vector2.zerobool sorted = falsebool hideInactive = truebool repositionNow = falsebool keepWithinPanel = falseDetailed Description详细描述
All children added to the game object with this script will be arranged into a table with rows and columns automatically adjusting their size to fit their content (think "table" tag in HTML).
所有添加到拥有该脚本的游戏对象 将被安排到含行和列的表格 以自动调整大小来适应他们的内容 (想象HTML中的“Lable”标签)。Member Function Documentation成员函数文档void UITable.Reposition( )Reposition all elements in the grid. 重定位网格中的所以元素
static int UITable.SortByName(Transform a, Transform b )[static]
Function that sorts items by name. 据名字排序项目的函数。
The documentation for this class was generated from the following file:Assets/NGUI/Scripts/Interaction/UITable.cs