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java网络编程札记

发布时间: 2012-09-14 11:53:44 作者: rapoo

java网络编程笔记

1 TCP的开销

a ?连接协商三次握手,c->syn->s,s->syn ack->c, c->ack->s

b ?关闭协商四次握手,c->fin->s, s->ack-c,s->fin->c,c->ack->s

c ?保持数据有序,响应确认等计算开销

d ?网络拥塞引起的重试开销

java网络编程札记

2 使用知名端口初始化 serversocket可能需要超级权限。ServerSocket(int port, int backlog)参数backlog用来配置连接队列,在accept之前预先完成连接,加速连接TCP连接阶段,默认为50.

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backlog表示ServerSocket可以接受的同时最大连接数量,超过这个连接数量,将会拒绝连接。

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如果要提高吞吐量,可以通过设置更大的ServerSocket.setReceiveBufferSize来实现,但是必须在bind之前设置,也就是说要先调用无参构造,然后再调用ServerSocket.bind(SocketAddress endpoint)

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3 网络io写操作,提高吞吐量较好的实践有使用java.io.BufferedOutputStream,作为缓冲,减少用户线程和内核线程的切换频率。缓冲区大小一般大于ServerSocket.setReceiveBufferSize。

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4 避免对象流死锁,较好的实践是如果要在同一个socket上构建对象输入流和输出流,最好是先构造输出流,再构造输入流。

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5 tcp半关闭,shut down output,完成后,对方的read收到eof,结束阻塞。

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6 tcp关闭可以用socket.close,socket.getoutputstream.close,socket.getinputstream.close,较好的方式是调用socket.getoutpurtstream.close,它会把未flush的flush掉。三个方法只需调用其中一个即可。isClose方法只会告诉我们本地tcp是否关闭,但是不能告诉我们远程是否关闭。

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7 socket read 设置timeout时间,防止无止境阻塞。一般来说,timeout时间会设定为预期时间的两倍。timeout时间设置只对之后的阻塞读有效。

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8 每个socket都有send buffer和receive buffer,这个buffer在内核地址空间而非jvm。buffer的size由操作系统实现决定,一般来说是2kb。send buffer可以在tcp关闭前随时设定,通过java.net.Socket.setSendBufferSize(int)设置。但是size的设置只是一种hint,不是绝对值。size设得越大,减少网络写次数,减少拥塞控制,tcp效率、吞吐量越高,类似http://en.wikipedia.org/wiki/Nagle's_algorithm?原理。

一般设定为MSS的三倍;至少大于对方receive buffer;receive buffer也要设定大一点,不拖send buffer后腿;

bufferedoutputstream,bytebuffer一般也要设定为匹配的值;

buffersize(bits)=bandwidth(bits/sec)* delay(sec),有点类似于线程数量的控制,不让cpu闲下来。这边的白话是不让buffer空下来,随时处于最大填充状态。

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9 nagle算法,为了提高网络传输效率,减少网络拥塞,延迟小包发送,组装为大包一起发送。默认为开,可以通过setTcpnodelay为true来关闭。一般来说,不会关闭,除非是需要实时交互的场景。另外如果真需要关闭,可以采用巧妙的方式,使用bufferedoutputstream,把buffer size设为大于最大请求或响应包,socket send buffer和receive buffer也设为此值,用一次操作写出请求或响应,bufferedoutputstream.flush,充分利用网络。

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10 setlinger,用于关闭socket时,进行磨蹭,拖延。

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11 keep alive,是个鸡肋。用于检测连接是否处于连接状态,检测对方是否active。它比较有争议,不是tcp协议的标准内容。另外检测需要消耗网络,当检测对方无反应,socket会被置为reset状态,不可读写。一般不推荐使用。

可以考虑用应用层的心跳检测替代。

参考http://hi.baidu.com/tantea/blog/item/580b9d0218f981793812bb7b.html

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12 ?settrafficclass,设置流量类别,只是hint作用,具体效果取决于实现。有这些类别? IPTOS_LOWCOST (0x02),IPTOS_RELIABILITY (0x04),IPTOS_THROUGHPUT (0x08),IPTOS_LOWDELAY (0x10)

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13 接口中文翻译http://hi.baidu.com/%EC%C5%BF%E1%D0%A1%B7%E5/blog/item/5d8e0f58aee147471038c29d.html


14 java nio进入新时代,提供非阻塞和多路复用特性,就绪选择器,事件驱动,不再是一个线程处理一个请求,大大节约了线程数量和内存,提高了可伸缩性。
15 开发广域网网络应用程序需要考虑防火墙,防火墙分为传输防火墙和应用防火墙,传输防火墙一般会拦截对非知名端口的访问,开放知名端口,如80端口;而应用防火墙一般是代理,在服务端和客户端中间,如http代理http://baike.baidu.com/view/1159398.htm。http隧道穿透防火墙,白话为露丝想写情书给他男朋友,但是他爸妈(防火墙)不允许,于是露丝就把情书包装起来写给她的闺蜜莉莉(http 代理服务器,这个代理服务器在防火墙之内),再由莉莉转交给他男朋友。
16 另外是NAT,network address translation。子网共用一个公共ip,对外界透明。http://baike.baidu.com/view/16102.htm
17 UDP size比较受限(512kb),不可靠,无连接,但是成本低。丢失不重发,重发需要应用控制,要考虑发送消息是否幂等。UDP数据报是个独立传输单位,在java里UDP用java.net.DatagramPacket。适用于发送心跳场景。DatagramSocket的connect,close操作都是针对本地的,并无对连接产生什么效果,毕竟是无连接协议。如果想提高可靠度,可以在应用实现,clinet维护一个序列号,等待server响应这个序列号,否则进行重发策略。/*
* ReliableDatagramSocket.java.* Copyright ? Esmond Pitt, 1997, 2005. All rights reserved.* Permission to use is granted provided this copyright* and permission notice is preserved.*/import java.io.*;import java.net.*;import java.text.*;import java.util.*;// All times are expressed in seconds.// ReliabilityConstants interface, just defines constants.interface ReliabilityConstants{// Timeout minima/maximapublic static final int MIN_RETRANSMIT_TIMEOUT = 1;public static final int MAX_RETRANSMIT_TIMEOUT = 64;// Maximum retransmissions per datagram, suggest 3 or 4.public static final int MAX_RETRANSMISSIONS = 4;}The  D;; class manages current and smoothed round-trip timersand the related timeouts:// RoundTripTimer class.class RoundTripTimer implements ReliabilityConstants{float roundTripTime = 0.0f;// most recent RTTfloat smoothedTripTime = 0.0f;// smoothed RTTfloat deviation = 0.75f; // smoothed mean deviationshort retransmissions = 0;// retransmit count: 0, 1, 2, …// current retransmit timeoutfloat currentTimeout =minmax(calculateRetransmitTimeout());/** @return the re-transmission timeout. */private int calculateRetransmitTimeout(){return (int)(smoothedTripTime+4.0*deviation);}/** @return the bounded retransmission timeout. */private float minmax(float rto){return Math.min(Math.max(rto, MIN_RETRANSMIT_TIMEOUT),MAX_RETRANSMIT_TIMEOUT);}/** Called before each new packet is transmitted. */void newPacket(){retransmissions = 0;}/** * @return the timeout for the packet. */float currentTimeout(){return currentTimeout;}/** * Called straight after a successful receive. * Calculates the round-trip time, then updates the * smoothed round-trip time and the variance (deviation). * @param ms time in ms since starting the transmission. */void stoppedAt(long ms){// Calculate the round-trip time for this packet.roundTripTime = ms/1000;// Update our estimators of round-trip time// and its mean deviation.double delta = roundTripTime ? smoothedTripTime;smoothedTripTime += delta/8.0;deviation += (Math.abs(delta)-deviation)/4.0;// Recalculate the current timeout.currentTimeout = minmax(calculateRetransmitTimeout());}/** * Called after a timeout has occurred. * @return true if it's time to give up, * false if we can retransmit. */boolean isTimeout(){currentTimeout *= 2; // next retransmit timeoutretransmissions++;return retransmissions > MAX_RETRANSMISSIONS;}} // RoundTripTimer classThe D" class exports a D  method like the oneswe have already seen.// ReliableDatagramSocket classpublic class ReliableDatagramSocketextends DatagramSocketimplements ReliabilityConstants{RoundTripTimer roundTripTimer = new RoundTripTimer();private boolean reinit = false;private long sendSequenceNo = 0; // send sequence #private long recvSequenceNo = 0; // recv sequence #/* anonymous initialization for all constructors */{init();}/** * Construct a ReliableDatagramSocket * @param port Local port: reeive on any interface/address * @exception SocketException can't create the socket */public ReliableDatagramSocket(int port)throws SocketException{super(port);}/** * Construct a ReliableDatagramSocket * @param port Local port * @param localAddr local interface address to use * @exception SocketException can't create the socket */public ReliableDatagramSocket(int port, InetAddress localAddr) throws SocketException{super(port, localAddr);}/** * Construct a ReliableDatagramSocket, JDK >= 1.4. * @param localAddr local socket address to use * @exception SocketException can't create the socket */public ReliableDatagramSocket(SocketAddress localAddr)throws SocketException{super(localAddr);}/** * Overrides DatagramSocket.connect(): * Does the connect, then (re-)initializes * the statistics for the connection. * @param dest Destination address * @param port Destination port */public void connect(InetAddress dest, int port){super.connect(dest, port);init();}/** * Overrides JDK 1.4 DatagramSocket.connect(). * Does the connect, then (re-)initializes * the statistics for the connection. * @param dest Destination address */public void connect(SocketAddress dest){super.connect(dest);init();}/** Initialize */private void init(){this.roundTripTimer = new RoundTripTimer();}/** * Send and receive reliably, * retrying adaptively with exponential backoff * until the response is received or timeout occurs. * @param sendPacket outgoing request datagram * @param recvPacket incoming reply datagram * @exception IOException on any error * @exception InterruptedIOException on timeout */public synchronized void sendReceive(DatagramPacket sendPacket, DatagramPacket recvPacket)throws IOException, InterruptedIOException{// re-initialize after timeoutif (reinit){init();reinit = false;}roundTripTimer.newPacket();long start = System.currentTimeMillis();long sequenceNumber = getSendSequenceNo();// Loop until final timeout or some unexpected exceptionfor (;;){// keep using the same sequenceNumber while retryingsetSendSequenceNo(sequenceNumber);send(sendPacket);// may throwint timeout =(int)(roundTripTimer.currentTimeout()*1000.0+0.5);long soTimeoutStart = System.currentTimeMillis();try{for (;;){// Adjust socket timeout for time already elapsedint soTimeout = timeout?(int)(System.currentTimeMillis()?soTimeoutStart);setSoTimeout(soTimeout);receive(recvPacket);long recvSequenceNumber = getRecvSequenceNo();if (recvSequenceNumber == sequenceNumber){// Got the correct reply:// stop timer, calculate new RTT valueslong ms = System.currentTimeMillis()-start;roundTripTimer.stoppedAt(ms);return;}}}catch (InterruptedIOException exc){// timeout: retry?if (roundTripTimer.isTimeout()){reinit = true;// rethrow InterruptedIOException to callerthrow exc;}// else continue }// may throw other SocketException or IOException} // end re-transmit loop} // sendReceive()/** * @return the last received sequence number; * used by servers to obtain the reply sequenceNumber. */public long getRecvSequenceNo(){return recvSequenceNo;}/** @return the last sent sequence number */private long getSendSequenceNo(){return sendSequenceNo;}/** * Set the next send sequence number. * Used by servers to set the reply * sequenceNumber from the received packet: *.  * socket.setSendSequenceNo(socket.getRecvSequenceNo()); * * @param sendSequenceNo Next sequence number to send. */public void setSendSequenceNo(long sendSequenceNo){this.sendSequenceNo = sendSequenceNo;}/** * override for DatagramSocket.receive: * handles the sequence number. * @param packet DatagramPacket * @exception IOException I/O error */public void receive(DatagramPacket packet)throws IOException{super.receive(packet);// read sequence number and remove it from the packetByteArrayInputStream bais = new ByteArrayInputStream(packet.getData(), packet.getOffset(),packet.getLength());DataInputStream dis = new DataInputStream(bais);recvSequenceNo = dis.readLong();byte[] buffer = new byte[dis.available()];dis.read(buffer);packet.setData(buffer,0,buffer.length);}/** * override for DatagramSocket.send: * handles the sequence number. * @param packet DatagramPacket * @exception IOException I/O error */public void send(DatagramPacket packet)throws IOException{ByteArrayOutputStreambaos = new ByteArrayOutputStream();DataOutputStreamdos = new DataOutputStream(baos);// Write the sequence number, then the user data.dos.writeLong(sendSequenceNo++);dos.write(packet.getData(), packet.getOffset(),packet.getLength());dos.flush();// Construct a new packet with this new data and send it.byte[]data = baos.toByteArray();packet = new DatagramPacket(data, baos.size(), packet.getAddress(),packet.getPort());super.send(packet);}} // end of ReliableDatagramSocket class
public class ReliableEchoServer implements Runnable{ReliableDatagramSocketsocket;byte[] buffer = new byte[1024];DatagramPacket recvPacket =new DatagramPacket(buffer, buffer.length);ReliableEchoServer(int port) throws IOException{this.socket = new ReliableDatagramSocket(port);}public void run(){for (;;){try{// Restore the receive length to the maximumrecvPacket.setLength(buffer.length);socket.receive(recvPacket);// Reply must have same seqno as requestlong seqno = socket.getRecvSequenceNo();socket.setSendSequenceNo(seqno);// Echo the request back as the responsesocket.send(recvPacket);}catch (IOException exc){exc.printStackTrace();}} // for (;;)} // run()} // class

UDP支持多播和广播(广播是一种特殊的多播,尽量不使用广播,广播产生更多没必要的网络流量),而TCP只支持单播。一般多播用于服务发现,如jini look up。多播与多次单播相比,好处是减少开销、减小网络流量、减少服务器负载,而且速度更快,并且接受者接收到消息的时间更接近,对于某些场景来说很重要。

多播的缺点是继承了udp,不可靠网络,依赖路由器,安全问题更加复杂。并且多播并不知道多播消息会被哪些接受者接收,也不知道接受者是否接收到,设计协议的时候需要考虑这点。

发送多播消息,发送端可以用MulticastSocket和DatagramSocket,而接收端只能用MulticastSocket。

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多播使用场景

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(a) Software distribution

(b) Time services

(c) Naming services like

(d) Stock-market tickers, race results, and the like

(e) Database replication

(f) Video and audio streaming: video conferencing, movie shows, etc

(g) Multi-player gaming

(h) Distributed resource allocation

(i) Service discovery.

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18 设计server需要考虑两点:同时连接的客户数量,每个连接的持续时间。当客户超过一个的时候,我们就要考虑用多线程,这个时候就涉及到线程如何创建、线程运行、线程销毁。服务器端由等待连接的线程和处理连接的线程组成。服务器模型进化趋势:单线程接收连接、处理连接,无法同时处理多个客户,淘汰;每接收一个请求,创建一个线程对请求处理,可以并发,但是会耗尽服务器资源;采用线程池方式,并进行阀值控制,保护服务器,并进行优雅降级。关于线程池线程数量的控制,一般是预创建N个线程,当峰值访问来临时,临时创建M个动态线程,一旦访问峰值降下来,再释放动态线程。连接模型可以分为一个连接一个对话(请求-响应);一个连接多次对话。不同的模型,连接释放的方式不一样。代码如下
public void processSession(Socket socket){receive(request);// process request and construct reply, not shown …send(reply);// close connectionsocket.close();// exception handling not shown}
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void processSession(Socket socket){while (receive(request)) // i.e. while not end-of-stream{// process request and construct reply, not shown …send(reply);}// close connectionsocket.close();// exception handling not shown}
?多次对话的连接释放方式,可以根据输入流的返回结果,或者遇到eof来关闭连接。归结点(a) On receipt of an end-of-stream when reading the connection.(b) If the request or the client is deemed invalid.(c) On detection of a read timeout or idle timeout on the connection.(d) After writing a reply
19 设计客户端,一般需要考虑连接失败和读数据超时。为了减少创建连接的开销,一般还会使用线程池,如rmi。在请求-响应事务中,一般会采取header_body_trailler的结构。结合使用gathering、scattering io来较少内存和cpu开销
// Initialization - common to both endsstatic final int HEADER_LENGTH = 16;static final int BODY_LENGTH = 480;static final int TRAILER_LENGTH = 16;ByteBuffer header = ByteBuffer.allocate(HEADER_LENGTH);ByteBuffer body = ByteBuffer.allocate(BODY_LENGTH);ByteBuffer trailer = ByteBuffer.allocate(TRAILER_LENGTH);ByteBuffer[]buffers = new ByteBuffer[]{ header, body, trailer };// sending end - populate the buffers, not shownlong count  = channel.write(buffers);// repeat until all data sent// receiving endlong count = channel.read(buffers);// repeat until all data read
?对于浏览器加载页面的过程,由于加载对交互顺序不敏感,所以client可以同时并发多个连接、多个线程并行从服务端获取数据
20 jdk为编写并发服务器提供了很好的支持。如Executors提供了线程池,java.util.concurrent.ThreadPoolExecutor.DiscardPolicy提供了阀值控制,ThreadFactory提供了创建线程的方式。
21 客户端技术一般来用连接池,如memcache client每个连接某时刻只在一个request-reply事务中。或者多个事务公用一个连接,比如tair client,需要在协议上维护request-reply的匹配关系。
22 网络编程的八个谬论a 网络是可靠的b 网络没有延迟c 带宽是无限的d 网络是安全的e 网络拓扑不会变f ?只有一个管理员g 传输开销为0h ?网络是均匀的,网络由不同带宽的节点组成,木桶理论,以最小的那个为带宽。i 网络io如同磁盘io。网络io更容易出错,不如磁盘稳定j 和peer的状态是同步的。除非在应用层接收到ack,否则不要假定对方收到你的数据。k 所有的网络失败都是可以检测的。l ?资源是无限的。其实网络编程涉及的资源包括端口、缓冲都是有限的m 应用可以无限等待远程服务。任何远程调用都应该设定超时时间。n 远程服务的响应是及时的o 有单点失败。在分布式系统中,一般一个host的失败不会引发整个系统的崩溃。除非有一个中心节点。p 只有一个资源分配器。每个host的资源都可以独立分配。q 时间是完全统一的

参考:http://www.blogjava.net/nokiaguy/archive/2009/06/01/279436.htmlhttp://blog.csdn.net/lin49940/article/details/4382303


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