NUnit2.0详细使用方法 (二)
TestFixtureSetUp/TestFixtureTearDown ?? 有时,一组测试需要的资源太昂贵.例如,数据库连接可能是一个关键资源,在一个test fixture的每个测试中,打开/关闭数据库连接可能非常慢.这就是我在开始提到的问题.如何解决?NUnit有一对类似于前面讨论的SetUp/TearDown的属性: TestFixtureSetUp/TestFixtureTearDown.正如他们名字表明的一样,这些属性用来标记为整个test fixture初始化/释放资源方法一次的方法. ?? 例如,如果你想为所有test fixture的测试共享相同的数据库连接对象,我们可以写一个打开数据库连接的方法,标记为TestFixtureSetUp属性,编写另外一个关闭数据库连接的方法,标记为TestFixtureTearDown属性.这里是描述这个的例子.
?1Test Suite?? Test Suite是test case或其他test suite的集合. 合成(Composite),模式描述了test case和test suite之间的关系. ?参考来自NUnit的关于Suite的代码 Suite Attribute ?1using?NUnit.Framework;?2
?3
[TestFixture]?4
public?class?DatabaseFixture?5
{?6
???[TestFixtureSetUp]?7
???public?void?OpenConnection()?8
???
{?9
??????//open?the?connection?to?the?database10
???}11
?12
???[TestFixtureTearDown]13
???public?void?CloseConnection()14
???
{15
??????//close?the?connection?to?the?database16
???}17
???18
???[SetUp]19
???public?void?CreateDatabaseObjects()20
???
{21
??????//insert?the?records?into?the?database?table22
???}23
?24
???[TearDown]25
???public?void?DeleteDatabaseObjects()26
???
{27
??????//remove?the?inserted?records?from?the?database?table28
???}29
?30
???[Test]31
???public?void?ReadOneObject()32
???
{33
??????//load?one?record?using?the?open?database?connection34
???}35
?36
???[Test]37
???public?void?ReadManyObjects()38
???
{39
??????//load?many?records?using?the?open?database?connection40
???}41
}42
43
namespace?NUnit.Tests?2


{?3
using?System;?4
??using?NUnit.Framework;?5
??6

?7

?8
??public?class?AllTests?9

??
{10
????[Suite]11
????public?static?TestSuite?Suite12

????
{13
??????get14

??????
{15
????????TestSuite?suite?=?new?TestSuite("All?Tests");16
????????suite.Add(new?OneTestCase());17
????????suite.Add(new?Assemblies.AssemblyTests());18
????????suite.Add(new?AssertionTest());19
????????return?suite;20
??????}21
????}22
??}23
}?24
Category属性 ?对于测试来说,你有的时候需要将之分类,此属性正好就是用来解决这个问题的。 ?你可以选择你需要运行的测试类目录,也可以选择除了这些目录之外的测试都可以运行。在命令行环境里 /include 和/exclude来实现。在GUI环境下,就更简单了,选择左边工作域里的Catagories Tab,选择Add和Remove既可以了。 在上面的例子上做了一些改善,代码如下: ?1using?System;??2
using?NUnit.Framework;??3
???4
namespace?NUnitQuickStart??5
{??6
????????????[TestFixture]??7
????????????public?class?NumersFixture??8
????????????
{??9
????????????????????????private?int?a;?10
????????????????????????private?int?b;?11
????????????????????????[SetUp]?12
????????????????????????public??void?InitializeOperands()?13
????????????????????????
{?14
????????????????????????????????????a?=?1;?15
????????????????????????????????????b?=?2;?16
????????????????????????}?17
??18
????????????????????????[Test]?19
????????????????????????[Category("Numbers")]?20
????????????????????????public?void?AddTwoNumbers()?21
????????????????????????
{?22
????????????????????????????????????int?sum=a+b;?23
????????????????????????????????????Assert.AreEqual(sum,3);?24
????????????????????????}?25
????????????????????????26
????????????????????????[Test]?27
????????????????[Category("Exception")]?28
????????????????????????[ExpectedException(typeof(DivideByZeroException))]?29
????????????????????????public?void?DivideByZero()?30
????????????????????????
{?31
????????????????????????????????????int?zero?=?0;?32
????????????????????????????????????int?infinity?=?a/zero;?33
????????????????????????????????????Assert.Fail("Should?have?gotten?an?exception");?34
????????????????????????}?35
????????????????????????[Test]?36
????????????????????????[Ignore("Multiplication?is?ignored")]?37
????????????????????????[Category("Numbers")]?38
????????????????????????public?void?MultiplyTwoNumbers()?39
????????????????????????
{?40
????????????????????????????????????int?product?=?a?*?b;?41
????????????????????????????????????Assert.AreEqual(2,?product);?42
????????????????????????}?43
??44
???????????????}?45
??????? NUnit-GUI界面如图5-2:
图5-2:使用Catagories属性的界面Explicit属性 本属性忽略一个test和test fixture,直到它们显式的选择执行。如果test和test fixture在执行的过程中被发现,就忽略他们。所以,这样一来进度条显示为黄色,因为有test或test fixture忽略了。?例如:???1

?2
????????????????????????[Test,Explicit]??3
????????????????????????[Category("Exception")]??4
????????????????????????[ExpectedException(typeof(DivideByZeroException))]??5
????????????????????????public?void?DivideByZero()??6

????????????????????????
{??7
????????????????????????????????????int?zero?=?0;??8
????????????????????????????????????int?infinity?=?a/zero;??9
????????????????????????????????????Assert.Fail("Should?have?gotten?an?exception");?10
????????????????????????}11
????为什么会设计成这样呢?原因是Ingore属性忽略了某个test或test fixture,那么他们你再想调用执行是不可能的。那么万一有一天我想调用被忽略的test或test fixture怎么办,就用Explicit属性了。我想这就是其中的原因吧。Expected Exception属性 ? 期望在运行时抛出一个期望的异常,如果是,则测试通过,否则不通过。参看下面的例子:?1
[Test]??2
[ExpectedException(typeofInvalidOperationException))]??3
public?void?ExpectAnException()??4

?
{??5
???int?zero?=?0;??6
???int?infinity?=?a/zero;??7
???Assert.Fail("Should?have?gotten?an?exception");??8
????????????????????????9
?}?10
??? 在本测试中,应该抛出DivideByZeroException,但是期望的是InvalidOperationException,所以不能通过。如果我们将[ExpectedException(typeof(InvalidOperationException))]改为[ExpectedException(typeof(DivideByZeroException))],本测试通过。 5 . 测试生命周期合约 ?? 如果记得test case的定义,其中一个属性是测试的独立性或隔离性.SetUp/TearDown方法提供达到测试隔离性的目的.SetUp确保共享的资源在每个测试运行前正确初始化,TearDown确保没有运行测试产生的遗留副作用. TestFixtureSetUp/TestFixtureTearDown同样提供相同的目的,但是却在test fixture范围里,我们刚才描述的内容组成了测试框架的运行时容器(test runner)和你写的测试之间的生命周期合约(life-cycle contract). ?? 为了描述这个合约,我们写一个简单的测试来说明什么方法调用了,怎么合适调用的.这里是代码: ?1当编译和运行这个测试,可以在System.Console窗口看到下面的输出:using?System;?2
using?NUnit.Framework;?3
[TestFixture]?4
public?class?LifeCycleContractFixture?5
{?6
???[TestFixtureSetUp]?7
???public?void?FixtureSetUp()?8
???
{?9
??????Console.Out.WriteLine("FixtureSetUp");10
???}11
?12
???[TestFixtureTearDown]13
???public?void?FixtureTearDown()14
???
{15
??????Console.Out.WriteLine("FixtureTearDown");16
???}17
???18
???[SetUp]19
???public?void?SetUp()20
???
{21
??????Console.Out.WriteLine("SetUp");22
???}23
24
???[TearDown]25
???public?void?TearDown()26
???
{27
??????Console.Out.WriteLine("TearDown");28
???}29
?30
???[Test]31
???public?void?Test1()32
???
{33
??????Console.Out.WriteLine("Test?1");34
???}35
36
???[Test]37
???public?void?Test2()38
???
{39
??????Console.Out.WriteLine("Test?2");40
???}41
42
}43
44
FixtureSetUp
SetUp
Test?1
