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跑车游戏

发布时间: 2012-12-26 14:39:29 作者: rapoo

赛车游戏
重点
1, 多线程 - 两辆赛车
2, 按键监听 - KeyListener
3, 碰撞检测 -
Rectangle p1=new Rectangle(W/9,H/2,H/30,H/30);
p1.intersects(left);

package chapter1;package chapter1;import java.applet.AudioClip;import java.awt.Color;import java.awt.Graphics;import java.awt.Image;import java.awt.Rectangle;import java.awt.Toolkit;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.net.MalformedURLException;import java.net.URL;import javax.swing.JApplet;import javax.swing.JFrame;public class G1P1 extends JFrame{int W =900, H = 650;double p1Speed=.5,p2Speed=.5;final int UP = 0, RIGHT=1, DOWN =2, LEFT=3;int p1Direction = UP;int p2Direction = UP;    //以下是边框模块    Rectangle left=new Rectangle(0,0,W/9,H);    Rectangle right=new Rectangle((W/9)*8,0,W/9,H);    Rectangle top=new Rectangle(0,0,W,H/9);    Rectangle bottom=new Rectangle(0,(H/9)*8,W,H/9);    Rectangle center=new Rectangle((int)((W/9)*2.5),(int)((H/9)*2.5),(int)((W/9)*5),(int)((H/9)*4));        //以下是障碍模块    Rectangle obstacle=new Rectangle(W/2,(int)((H/9)*7),W/10,H/9);    Rectangle obstacle2=new Rectangle(W/3,(int)((H/9)*5),W/10,H/4);    Rectangle obstacle3=new Rectangle(2*(W/3),(int)((H/9)*5),W/10,H/4);    Rectangle obstacle4=new Rectangle(W/3,H/9,W/30,H/9);    Rectangle obstacle5=new Rectangle(W/2,(int)((H/9)*1.5),W/30,H/4);        //一下是线模块    Rectangle finish=new Rectangle(W/9,(H/2)-(H/9),(int)((W/9)*1.5),H/70);    Rectangle line0=new Rectangle(W/9,H/2,(int)((W/9)*1.5)/2,H/140);    Rectangle line1=new Rectangle((W/9)+((int)((W/9)*1.5)/2),(H/2)+(H/10),(int)((W/9)*1.5)/2,H/140);        //移动模块    Rectangle p1=new Rectangle(W/9,H/2,H/30,H/30);    Rectangle p2=new Rectangle(((W/9)+((int)((W/9)*1.5)/2)),(H/2)+(H/10),W/30,W/30);        public G1P1(){        super();        setSize(W,H);        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        setVisible(true);        setResizable(false);        Move1 m1=new Move1();        Move2 m2=new Move2();        m1.start();        m2.start();            }    public void paint(Graphics g){        super.paint(g);        g.setColor(Color.DARK_GRAY);        g.fillRect(0,0,W,H);        g.setColor(Color.GREEN);        g.fillRect(left.x,left.y,left.width,left.height);        g.fillRect(right.x,right.y,right.width,right.height);        g.fillRect(top.x,top.y,top.width,top.height);        g.fillRect(bottom.x,bottom.y,bottom.width,bottom.height);        g.fillRect(center.x,center.y,center.width,center.height);        g.fillRect(obstacle.x,obstacle.y,obstacle.width,obstacle.height);        g.fillRect(obstacle2.x,obstacle2.y,obstacle2.width,obstacle2.height);        g.fillRect(obstacle3.x,obstacle3.y,obstacle3.width,obstacle3.height);        g.fillRect(obstacle4.x,obstacle4.y,obstacle4.width,obstacle4.height);        g.fillRect(obstacle5.x,obstacle5.y,obstacle5.width,obstacle5.height);        g.setColor(Color.WHITE);        g.fillRect(line0.x,line0.y,line0.width,line0.height);        g.fillRect(line1.x,line1.y,line1.width,line1.height);        g.setColor(Color.YELLOW);        g.fillRect(finish.x,finish.y,finish.width,finish.height);        g.setColor(Color.BLUE);        //g.fill3DRect(p1.x,p1.y, p1.width,p1.height,true);                URL url = this.getClass().getResource("ship2.png");Image img1 = Toolkit.getDefaultToolkit().getImage(url);g.drawImage(img1, p1.x, p1.y, this);        g.setColor(Color.RED);        g.fill3DRect(p2.x,p2.y,p2.width,p2.height,true);                   }        private class Move1 extends Thread implements KeyListener{        public void run(){                addKeyListener(this);                    while(true){                try{                    repaint();                                        if(p1.intersects(left) || p1.intersects(right) ||                     p1.intersects(top) || p1.intersects(obstacle) ||                    p1.intersects(obstacle2) || p1.intersects(p2) ||                    p1.intersects(obstacle3) || p1.intersects(obstacle4) ||                    p1.intersects(obstacle5) ){                    p1Speed = -4;                    }                                        if(p1.intersects(center)){                    p1Speed = -2.5;                    }                                        if(p1Speed<=5){                        p1Speed+=.2;                    }                                        //p1.y-=p1Speed;                                        if(p1Direction == UP){                    p1.y -= (int)p1Speed;                    }                    if(p1Direction == DOWN){                    p1.y += (int)p1Speed;                    }                    if(p1Direction == LEFT){                    p1.x -= (int)p1Speed;                    }                    if(p1Direction == RIGHT){                    p1.x += (int)p1Speed;                    }                                        Thread.sleep(75);                }catch(Exception e){                    break;                }            }        }@Overridepublic void keyPressed(KeyEvent arg0) {// TODO Auto-generated method stub}@Overridepublic void keyReleased(KeyEvent arg0) {// TODO Auto-generated method stub}@Overridepublic void keyTyped(KeyEvent event) {if(event.getKeyChar() == 'a'){p1Direction = LEFT;}if(event.getKeyChar() == 's'){p1Direction = DOWN;}if(event.getKeyChar() == 'd'){p1Direction = RIGHT;}if(event.getKeyChar() == 'w'){p1Direction = UP;}}    }    private class Move2 extends Thread implements KeyListener{        public void run(){                addKeyListener(this);                    while(true){                try{                    repaint();                                        if(p2.intersects(left) || p2.intersects(right) ||                     p2.intersects(top) || p2.intersects(obstacle) ||                    p2.intersects(obstacle2) || p2.intersects(p1) ||                    p2.intersects(obstacle3) || p2.intersects(obstacle4) ||                    p2.intersects(obstacle5) ){                    p2Speed = -4;                    }                                        if(p2.intersects(center)){                    p2Speed = -2.5;                    }                                        if(p2Speed<=5){                        p2Speed+=.2;                    }                                                            if(p2Direction == UP){                    p2.y -= (int)p2Speed;                    }                    if(p2Direction == DOWN){                    p2.y += (int)p2Speed;                    }                    if(p2Direction == LEFT){                    p2.x -= (int)p2Speed;                    }                    if(p2Direction == RIGHT){                    p2.x += (int)p2Speed;                    }                                        Thread.sleep(75);                }catch(Exception e){                    break;                }            }        }@Overridepublic void keyPressed(KeyEvent arg0) {// TODO Auto-generated method stub}@Overridepublic void keyReleased(KeyEvent arg0) {// TODO Auto-generated method stub}@Overridepublic void keyTyped(KeyEvent event) {if(event.getKeyChar() == 'j'){p2Direction = LEFT;}if(event.getKeyChar() == 'k'){p2Direction = DOWN;}if(event.getKeyChar() == 'l'){p2Direction = RIGHT;}if(event.getKeyChar() == 'i'){p2Direction = UP;}}    }        public static void main(String[] args) {new G1P1();}}

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