读书人

正确的在ViewPager中使用Bit地图图像

发布时间: 2013-03-25 15:43:04 作者: rapoo

正确的在ViewPager中使用Bitmap图像

欢迎访问:[http://www.3body.tk/iblog/](http://www.3body.tk/iblog/)

在实现image gallery的详情查看时使用swipe view模式是很好的选择,你可以使用ViewPager和对应的PagerAdapter来实现这个模式。不过对于adapter你还有更好的选择:FragmentStatePagerAdapter,当屏幕关闭的时候这个子类可以自动的销毁和保存ViewPager的Fragments状态,以节省内存。

注意:如果你只需要使用很少的图片,并确定其不会超出程序内存的限制的话,使用PagerAdapter或者FragmentPagerAdapter对于你来说是最适合的。

下面是一个ViewPager的实现,他里面包含了数个ImageView。在main activity中使用ViewPager和adapter:

public class ImageDetailActivity extends FragmentActivity {    public static final String EXTRA_IMAGE = "extra_image";    private ImagePagerAdapter mAdapter;    private ViewPager mPager;    // A static dataset to back the ViewPager adapter    public final static Integer[] imageResIds = new Integer[] {            R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3,            R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6,            R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9};    @Override    public void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.image_detail_pager); // Contains just a ViewPager        mAdapter = new ImagePagerAdapter(getSupportFragmentManager(), imageResIds.length);        mPager = (ViewPager) findViewById(R.id.pager);        mPager.setAdapter(mAdapter);    }    public static class ImagePagerAdapter extends FragmentStatePagerAdapter {        private final int mSize;        public ImagePagerAdapter(FragmentManager fm, int size) {            super(fm);            mSize = size;        }        @Override        public int getCount() {            return mSize;        }        @Override        public Fragment getItem(int position) {            return ImageDetailFragment.newInstance(position);        }    }}

下面是使用Fragment和ImageView的一个实现,看上去是十分合理的,你能发现它的缺点吗?并且如何进行改进?

public class ImageDetailFragment extends Fragment {    private static final String IMAGE_DATA_EXTRA = "resId";    private int mImageNum;    private ImageView mImageView;    static ImageDetailFragment newInstance(int imageNum) {        final ImageDetailFragment f = new ImageDetailFragment();        final Bundle args = new Bundle();        args.putInt(IMAGE_DATA_EXTRA, imageNum);        f.setArguments(args);        return f;    }    // Empty constructor, required as per Fragment docs    public ImageDetailFragment() {}    @Override    public void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        mImageNum = getArguments() != null ? getArguments().getInt(IMAGE_DATA_EXTRA) : -1;    }    @Override    public View onCreateView(LayoutInflater inflater, ViewGroup container,            Bundle savedInstanceState) {        // image_detail_fragment.xml contains just an ImageView        final View v = inflater.inflate(R.layout.image_detail_fragment, container, false);        mImageView = (ImageView) v.findViewById(R.id.imageView);        return v;    }    @Override    public void onActivityCreated(Bundle savedInstanceState) {        super.onActivityCreated(savedInstanceState);        final int resId = ImageDetailActivity.imageResIds[mImageNum];        mImageView.setImageResource(resId); // Load image into ImageView    }}

希望你已经注意到了这个问题:所有的图片都是在UI线程中处理的,这样将导致程序挂掉,强制退出。这时需要使用AsyncTask(在“Processing Bitmaps Off the UI Thread”这一篇文章中介绍过的)来处理,直接将图片的加载和处理放在后台线程中去做。

public class ImageDetailActivity extends FragmentActivity {    ...    public void loadBitmap(int resId, ImageView imageView) {        mImageView.setImageResource(R.drawable.image_placeholder);        BitmapWorkerTask task = new BitmapWorkerTask(mImageView);        task.execute(resId);    }    ... // include BitmapWorkerTask class}public class ImageDetailFragment extends Fragment {    ...    @Override    public void onActivityCreated(Bundle savedInstanceState) {        super.onActivityCreated(savedInstanceState);        if (ImageDetailActivity.class.isInstance(getActivity())) {            final int resId = ImageDetailActivity.imageResIds[mImageNum];            // Call out to ImageDetailActivity to load the bitmap in a background thread            ((ImageDetailActivity) getActivity()).loadBitmap(resId, mImageView);        }    }}

任何多余的处理(比如调整图像大小,从网络获取图片)都移到BitmapWorkerTask中,这样就不会影响到UI主线程。如果后台线程除了在硬盘中直接读取图片之外还有其他处理,在内存或硬盘中加入一个缓存是十分有用的(在“Caching Bitmaps”这篇文章中有介绍)。下面是一个内存缓存的实现:

public class ImageDetailActivity extends FragmentActivity {    ...    private LruCache<String, Bitmap> mMemoryCache;    @Override    public void onCreate(Bundle savedInstanceState) {        ...        // initialize LruCache as per Use a Memory Cache section    }    public void loadBitmap(int resId, ImageView imageView) {        final String imageKey = String.valueOf(resId);        final Bitmap bitmap = mMemoryCache.get(imageKey);        if (bitmap != null) {            mImageView.setImageBitmap(bitmap);        } else {            mImageView.setImageResource(R.drawable.image_placeholder);            BitmapWorkerTask task = new BitmapWorkerTask(mImageView);            task.execute(resId);        }    }    ... // include updated BitmapWorkerTask from Use a Memory Cache section}

现在将上面的代码片段整理一下,就是一个完美的ViewPager,它实现了最小化的图片资源加载延迟,可以在后台线程中实现尽量多或尽量少的处理(根据你的需求)。

下面一篇文章会介绍如何在GridView中做类似的处理。

翻译自:Displaying Bitmaps in Your UI

读书人网 >图形图像

热点推荐