为什么子窗体不在WinMain里面创建,而在WM_CREATE里面创建呢?
网上搜索了很多窗体上添加按钮或者其他子窗体的程序,几乎都是如下
#include <windows.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
//===================曾经把下面那块代码移动到这里调整下hwnd和instance,运行正常========
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_CREATE: {
//=================这里开始创建子窗体,需要传入父窗体的hwnd以及hInstance===============
CreateWindowEx(
NULL,
"Edit",
0,
WS_CHILD | WS_VISIBLE | WS_BORDER | WS_GROUP | WS_TABSTOP | ES_WANTRETURN,
0,0,200,200,
hwnd,
110,
((LPCREATESTRUCT)lParam)->hInstance,
NULL);
SetFocus(GetDlgItem(hwnd,IDC_EDITBOX));
//=========================================================================================
break;
}
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
望高手指导下
[解决办法]
其实子窗口是可以在 WinMain 里创建的,也可以正常运行。
但由于创建的子窗口需要保存其句柄,所以需要定义一个static局部变量
static HWND hChild;
hChild = CreateWindow(...);
一般的习惯是在wndproc里定义static局部变量,而不是在 WinMain() 中。这样的好处也是显而易见的,一来保持了 WinMain 中的清爽干净;二来当有多个窗口Wnd_i和窗口过程时WndProc_i,将与Wnd_i相关的变量定义在WndProc_i中也便于管理
[解决办法]
一般主窗口是在winmain中创建的,但子窗口等,为了和主窗口建立父子关系,则需要在主窗口创建完成后创建,WM_CREATE是窗口接收到的第一个消息,因此,子窗口大多在这里创建